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NVIDIA

Noticias de IA sobre NVIDIA: lanzamientos, novedades de modelos y movimientos del sector. Latest: Scale Agentic Coding Workflows with Meta’s Muse Spark Open on NVIDIA GB300 NVL72

NVIDIA

All Systems Go: Global PC App Ecosystem Ready for NVIDIA RTX Spark

NVIDIA announces RTX Spark, a PC platform described as combining gaming PC, creative studio, and personal AI supercomputer capabilities, with up to 128GB unified memory and 1 petaflop of AI compute. The post also covers global PC app ecosystem readiness.

Fuente: NVIDIA Blog
NVIDIA

ReplaySSM: Rethinking State Storage for Faster Hybrid-Model Decoding

NVIDIA Developer Blog discusses ReplaySSM, a state-storage approach for faster decoding in hybrid models that mix state-space model (SSM) layers with a few attention layers. The excerpt names Nemotron 3, Qwen3.5 through Qwen3.8, Kimi-K3, and GLM-5.3-Flash.

Fuente: NVIDIA Developer Blog
NVIDIA

The Machines that Make the Machines

NVIDIA shares insights from automating the assembly of GB300 tester trays using robotics, discussing lessons about robot learning, mechanical intelligence, and engineering practices.

Fuente: NVIDIA Developer Blog
NVIDIA

Faster Scientific Image Analysis with NVIDIA cuPhoton

NVIDIA's cuPhoton accelerates scientific image analysis for high-throughput instruments like telescopes and X-ray sources, enabling processing speeds that exceed traditional CPU-based approaches.

Fuente: NVIDIA Developer Blog
NVIDIA

Control How Your GPU Shares Work with Green Contexts

NVIDIA introduces Green Contexts technology to manage GPU workload sharing for applications with multiple independent components running simultaneously within a single process.

Fuente: NVIDIA Developer Blog
NVIDIA

Why Telecom Operators Are Building Their AI Strategy on Open Models

Telecom operators increasingly adopt open-source AI models for their strategies, prioritizing control and customization capabilities for critical workloads like autonomous networks and customer care, per NVIDIA's telecommunications industry report.

Fuente: NVIDIA Blog

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